v0.9.13
- Added secret codes
- Added champion mode
- Reset the championship from your profile
- New specials
- Photo finish
- Final lap indicator
- New driver clothes and car paint jobs
- Improved windmill and bridge
- Tweaked car handling
- Auto brake option
- Optimized car select screen
- Fixed 'wrong way' on roundabouts
v0.9.12
- New championship rules
- Always 4 cars per track
- Added car stats
- Updated car colours
- Animated cow
- Optimized water splashes
- Fixed bug with particles
v0.9.11
- Four cars, each with its own handling
- New NOS special
- Oil special lobs oil at rivals
- Oil on your tyres makes you lose control
- New bump physics
- Removed steering ramp
- Less turning at high speed
- Improved particles and smoke
- New sound effects
- Improved water
v0.9.10
- Updated championship game mechanics
- Unlock tracks by winning championship races
- Faster turning in the air
- Improved track previews
- New oil surface type
- More consistent fonts
v0.9.9
- Optimized voxel engine
- Remastered audio
- Identify player car at start of race
- Notification when you miss a track marker
- Many other small improvements
v0.9.8
- New improved voxel rendering engine
- Updated championship
- Added feedback system
- Improvements to Skidmarks
- Camera defaults to lead
- Improved engine noises
v0.9.7
- New track: Skidmarks, with a river, a ford and a bridge
- Updated tracks
- Mud: cars throw up mud, leave ruts and carry mud out on their tyres
- Mud and oil sit in the ground, tinted
- Sand traps: wheels dig in and the car crawls
- Smoother collisions: cars climb small steps, and rear wheels clear ramp lips
- AI cars pass islands on the right side
v0.9.6
- Updated tracks, with new names
- Tighter turning at low speed
- Fixed a stutter just after GO
- Faster water, with fewer splashes
- Props collide properly with fences, walls and each other
- AI cars no longer wiggle, and find a way round when stuck
- Uses less memory
- Internal refactor of asset and memory management
- Saves and replays are kept in the game folder
v0.9.5
- Reduced memory
- New asset manager
- Improved ace AI lap times
- Added a new track
v0.9.4
- Added camera modes
- Less drag while in the air
- Added racing lines for different skill levels
- Better collisions with walls
- Added a pause menu to races
v0.9.3
- New physics engine, running 120 steps a second for smooth motion on 60 and 120 Hz displays
- Reduced gravity
- Collidable props
- Smarter AI: better lane finding, keeps off the grass, and faster on the straights
- AI cars caught off the road are lifted back onto it
- Much smaller replay files and network traffic
- Track tweaks
- Ramps are accelerators: the push comes on the deck, by your speed up it, not after the lip
- The glide and the backward trick are gone
v0.9.2
- New track: Track 2
- Improved keyboard steering, with adjustable ramp and initial strength
- New title quips, with daily rotation and special dates
- Support for larger maps
- Higher-precision height maps
- New drivers: Michael, John and Matthew
- Edge anti-aliasing and soft shadows
- Track selection with previews
- Updated splash artwork
- AI steers around marked hazards
- Practice returns to track selection
v0.9.1
- Each rival drives their own car
- Landings throw up clods of dirt
- Improved water splashes, with a new wading sound
- Race assets load before the start
- High-res mode goes back to the original scale
- Tournament carries on the round you saved
- Fix: Replays now show each car as it was raced
- Fix: Cars properly drop onto the grid in every mode
v0.9.0
- Tournament mode: a round of races against rivals, ending on the podium
- Define your player: name, driver and car colours
- Rival drivers with portraits, reactions and their own colours
- Rivals get better as the tournament goes on
- Tournament saves after every race, with Continue / New
- Results page, final standings, and victory / defeat screens
- Track records, with medals and fireworks for a new one
- New screen backgrounds and title wipe
- Floppy disk loading sounds
- High-res mode keeps the same scale
- Faster loading
v0.8.5
- AI drivers in multiplayer rooms
- Difficulty setting for challenge mode
- Faster GUI scrolling
- Optimized lighting
- Network games go through a relay (TURN) when players can't connect directly
v0.8.4
- Added a console
- Frame rate capped at 120 by default
- Network games in the browser
- Improved high-res mode
- Web settings are kept between visits
- Updated split screen
- Optimized GUI
v0.8.3
- Multiplayer rooms: make one, join one by its code, or pick one from the rooms on the network
- Added keybindings
- Updated music
- Updated fonts
v0.8.2
- New music: Dance Truc (CHiPs, the theme) and chiptest1000 (M4kachu)
- Faster menu navigation
- Optimized GUI
- DOSBox-X uses the S3 Fast renderer automatically
- Cars brake on the starting grid while still settling onto the ground
- Removed skid mark fading for most races
- Improved fireworks, particles, sound effects
- F2 holds slow motion, F7 restarts music, F9 shows upload regions
- FPS stays above menu replay transitions
v0.8.1
- Better network play support (a multiplayer lobby, player names and pings)
- Added Options menu (lighting, voxel tracer, etc.)
- Built-in benchmark, scaled so a Pentium 200 scores 200
- Mode to (attempt to) run on 16MB machines
- Optimized loading
- Added Extras menu (about, replays, benchmark and changes)
- Improved shadows
- Improved jumps
- AI steers away from nearby cars
v0.7.0
- AI opponents, with skill levels
- Race now has countdown, laps, places and a staggered start
- Added new cars
- Updated the tracks, with ramps, water, cliffs, kerbs and bumps
- Suspension, jumps and car collisions
- Race recordings and a replay viewer
- High scores and a score board
- First network play over IPX
- Depth buffer, shadows, skid marks, dirt particles and anti-aliasing
- New music, blended engine sound and new sound effects
- Splash screen and a title menu
